
Kai’s Education delivers inclusive, hands-on coding and STEAM kits, designed for neurodiverse and visually impaired learners, that help students build foundational digital skills through play-based learning, while supporting teachers with curriculum-aligned, accessible tools for the modern classroom.
Why we invested
Educational inequality begins early. Too many young learners, especially neurodiverse and visually impaired students, are excluded from early access to digital literacy and STEAM learning. Without the right tools, these students risk falling behind in the skills that shape their futures.
We’ve invested in Kai’s Education to bring hands-on coding and STEAM kits to classrooms worldwide—empowering every student with accessible, future-ready learning tools. Their products, KaiBot and Kai’s Clan, are curriculum-aligned, easy to use, and integrate seamlessly into subjects like Maths, Science, and Literacy. Designed with universal accessibility, they help teachers overcome time and resource constraints while enabling students to build problem-solving, critical thinking, and social skills through collaborative, play-based learning.
Transaction Summary
Improved learning outcomes: cognitive skills, computation and coding, mathematics. Alongside this, Kai's Clan brings, design, collaboration, and creativity to life—bridging the gap between coding and real-world challenges. Problem solving and communication skills.
Tactile learning improves engagement, enjoyment and belonging in a collaborative classroom environment.
Long term:
Improved knowledge/skill acquisition at an early age is associated with improved access to higher education and employment outcomes.
Improved wellbeing and confidence in the classroom builds social skills that are used in other areas of life.
Depth: The degree of change experienced by teachers and students vary, but data will indicate the degree of improved skill acquisition through integrated learning – especially compared to other robot learning tools.
Duration: Improved (STE(A)M) education outcomes enable myriad improvements in life outcomes.
Customer feedback showed that Kai’s Clan/KaiBot would be the first coding cards in the US that are available in Braille for visually impaired students.
Inequity risk: Despite the incorporation of Universal Design Principles and the creation of materials in Braille and te Reo Māori, there’s a risk that a lack of access to Kai’s tech for students with disabilities or other priority communities may persist or even worsen due to inequitable education contexts.
Quantitative or qualitative insights that validate impact for children with learning impairments.
Measuring What Matters
